THE QUICK ANSWER

The launch update adds playable Tetramon, Workbench deck editing, player participation in hosted tournaments and Ascension packs. Start with the Workbench rather than an outdated early-access tutorial.

Tetramon duel with four elemental lanes and cards in hand
OPNeon Games / Xbox Wire, pre-release screenshot. Image credits.

Follow-up: Build 1.02

After 1.01, the developer appended Build 1.02: an Ascension duel-gift adjustment, a TCG Arcade win-counter fix and a possible fix for stalled tournament progress. No separate release date is visible for that addendum.

The 1.0 achievement guide and notebook cover the five added goals with the current official requirements. They do not claim a complete all-achievement route.

After launch: Build 1.01

The official launch announcement now includes a Build 1.01 bug-fix addendum. Read the 1.01 patch notes and checks for tournament entry, controller UI and graded-card reveals.

Our September 17 review confirms the addendum is present; it does not establish a separate publication date or simultaneous console rollout. The main 1.0 feature overview below stays separate from those follow-up fixes.

Where to start

For the playable card game, use our Workbench guide and first-duel checklist. For the new collection expansion, read the Ascension overview.

Review an old deck list carefully. The developer notes that card stats and Play Effect wording were adjusted for this update.

What carries over

The launch FAQ says saves from 0.70 carry over. It does not announce console-to-Steam cross-save or native player-versus-player duels.

Before adding mods to a newly updated installation, preserve a backup and check the mod author’s supported version. Update availability does not establish compatibility.

How we handle changes

This page summarizes the launch update; it is not a live patch feed. Each guide shows its source-review date, and corrections should be tied to a developer announcement or an identifiable in-game version.

We do not automatically advance review dates during a build. A date change should represent an actual content review.

Performance changes and safe troubleshooting

The launch changelist describes optimized models/textures and lower memory use. It does not publish device-specific FPS measurements. The performance and crash guide provides platform-scoped checks without inventing a benchmark, renderer switch or legacy-branch procedure.

The separate official launch FAQ confirms 0.70 save carryover, but not console-to-Steam cross-save. Back up a working save before optional mod changes.

QUICK ANSWERS

Good questions. Clear answers.

Is there a 1.01 follow-up?

Yes. The developer’s launch announcement contains a Build 1.01 bug-fix addendum, verified by this wiki on September 17. Its separate release timestamp is not shown.

Is 1.0 the final update?

The developer’s launch post says support, fixes and further content are planned after 1.0. That is not a dated roadmap for any particular feature.

SOURCE NOTES

Source-reviewed . Recommendations are editorial guidance, not in-game benchmark results.

OPNeon Games — 1.0 update and launch FAQ Workbench unlock, playable TCG, Ascension, tournament participation, save transfer and multiplayer status.

OPNeon Games — Build 1.01 bug-fix addendum Observed in the “Build 1.01 - Bug Fixes” section of the 1.0 announcement. No separate publication timestamp is shown for this addendum; September 17 is our review date, not its asserted release date.

OPNeon Games — Build 1.02 addendum to the 1.0 announcement Live-browser verified September 18: Ascension gift chance, TCG Arcade win counting and a possible tournament-progress fix. The parent announcement is dated September 14; the 1.02 addendum has no separate visible release timestamp. Console rollout and retroactive win recovery are not specified.

TCG Card Shop Simulator — official Steam achievements The live page showed 50 achievements on September 18. The five 1.0 additions and their requirements were checked directly. Some cached views still showed the older total of 45. Our notebook covers only the five additions; no live account sync, global unlock percentages or platform-parity claim.

OPNeon Games — 1.0 optimization notes and post-launch addenda Source reviewed September 19 in a live browser; the parent article is dated September 14. Lists model/texture optimization and reduced memory usage. The visible addenda run through 1.02, without independent dates. No newer developer build was found in the checked announcement listing; no per-device FPS targets, URP switch, classic-branch procedure or universal fix is established.

OPNeon Games — official 1.0 Update FAQ Reopened September 19: 0.70 saves carry forward to 1.0; console-to-Steam cross-save is not offered; model/memory optimization is described. This is not a save-recovery, downgrade-compatibility or measured-FPS promise.