Use current in-game card information for identity, effects and value. This site provides a manual deck-and-owned-count worksheet, not a complete indexed card database.

Three reasons to keep a card
A card may belong to your personal collection, support a planned deck or be something you intend to sell. Recording the reason helps avoid selling a needed copy or opening packs without a clear target.
In the deck planner, enter both copies needed and copies owned. The missing-card summary is local to your browser and can be backed up as JSON.
Do not confuse prints with gameplay identity
Before counting alternate artwork separately, check how the game groups the underlying named card. A different appearance should not automatically be treated as a different identity for a copy-limit check.
The website normalizes capitalization and repeated spaces in names you enter. It cannot detect every alternate spelling or validate names against a full catalog.
Keep probabilities honest
The opening-hand tool calculates draws from a specified deck. It does not calculate pack drops. Without a verified drop table for your game version, a claim such as “open exactly this many packs for a guaranteed pull” is not justified.
Choose an opening budget and decide beforehand what would make you stop. Record the outcome rather than treating an unusually lucky session as the expected result.
Keep your collection goals separate
The five new achievement goals distinguish a 4,000-card collection count from 25,000 opened packs, a license unlock and a specific Ascension pull. Do not combine those into a single pack counter or assume a gifted pack grants the license.
Use the local progress notebook to copy the numbers visible in your game. It neither reads a save nor claims to verify every card or collection-counting edge case.
Separate the graded album and your selling reserve
The grading introduction documents a separate album reached through the Graded filter and grade-specific values on the price graph. The grading guide explains package selection, quoted costs and where to inspect returned cards.
Set aside the copies you wish to keep before a submission, bulk action or sale. This is planning advice, not a claim about how every graded card affects collection counters. Our selling guide separates keeping a collectible, an active listing and money actually received.
Good questions. Clear answers.
Is this a full card database?
No. The current release has collection guidance and manual tracking within the deck planner; it does not claim exhaustive card coverage.
Source-reviewed . Recommendations are editorial guidance, not in-game benchmark results.
TCG Card Shop Simulator — official Steam listing Game identity, management features, single-player classification and PC requirements.
OPNeon Games — 1.0 update and launch FAQ Workbench unlock, playable TCG, Ascension, tournament participation, save transfer and multiplayer status.
TCG Card Shop Simulator — official Steam achievements The live page showed 50 achievements on September 18. The five 1.0 additions and their requirements were checked directly. Some cached views still showed the older total of 45. Our notebook covers only the five additions; no live account sync, global unlock percentages or platform-parity claim.
OPNeon Games — Early access build 0.60: Card Grading Historical developer announcement, reopened September 23, 2026. Documents the phone app, up to eight cards per package, service-dependent cost/time, the Graded album and grade-specific price graph. It does not list a fee table, grade probabilities or a guaranteed resale result. Grading was not newly introduced in September 2026.