Open The Cardinal’s Grading app on your in-game phone and select up to eight cards per package. Check the chosen service’s quote and return time. After the cards return, use the Graded album filter and select the exact grade in the price graph. A displayed value is not a completed sale.

How to send cards for grading
- Open your in-game phone and choose The Cardinal’s Grading app.
- Select the cards to submit. The developer’s grading introduction specifies up to eight cards in one package.
- Read the service quote and stated return time in your installed build before confirming. The developer explains that both depend on the service selected; the announcement does not provide a universal fee or delivery table.
- Confirm the package in the game and wait for its return. Keep the quote with your notes so you can compare actual proceeds later.
These are existing mechanics introduced in early-access build 0.60, not a new September 23 feature. Check the options shown by your own platform and version. This wiki does not submit cards, spend shop money or read a game save.
Where to find returned graded cards and their value
In the album, select the Graded filter to reach the special graded-card album. On the price graph screen, select the particular grade you are valuing. Comparing the ungraded entry with a different grade or finish is not a like-for-like check.
The developer’s 1.01 notes also describe skipping the graded-card opening sequence with the right mouse button and holding all the graded cards when that sequence finishes. Use the controls offered by your platform; a PC shortcut is not a documented console button mapping. See the 1.01 reference for that change.
First establish that you are inspecting the returned card, not its ungraded counterpart. A menu/filter misunderstanding and a missing delivery are different symptoms. If a package seems overdue, record the service selected, installed build and observed timing before reporting it; we have not established a universal delivery deadline.
Which costs belong in the comparison?
Compare the same card or the same complete batch on both sides. For a batch of eight, enter the total ungraded sale amount, the whole batch’s quoted costs and the hypothetical total graded sale. Do not compare one card’s value with the entire shipment’s fees.
Include all grading and delivery charges you expect to pay, plus any other cost you deliberately allocate to this choice. Do not count a quoted all-in fee twice. A card you already own has the same acquisition history whichever option you choose, so the worksheet leaves that common cost out of the difference.
After-fee proceeds are not total shop profit. Pack purchases, staffing, rent, unsuccessful sale attempts and the time spent waiting are not automatically modeled. For ordinary product cost and markup, use the separate shop profit calculator.
Reading the break-even amount
The graded sale must cover the ungraded sale you gave up plus the incremental grading costs. For example, hypothetical amounts of 100 ungraded and 30 in fees produce a threshold of 130. Selling the graded card for 160 leaves 130 after those fees: 30 more than the ungraded sale. At 120, it leaves 90: 10 less.
The example is arithmetic, not a game price list. A positive difference only compares two assumed completed sales. It does not predict a grade, a buyer, a sale date or the probability of either outcome. Try lower and higher sale amounts to see how dependent your choice is on an optimistic assumption.
Keep a playable and collectible reserve
Before submitting or selling, decide which copies you want to keep for a deck, collection or display. This is our planning advice, not a claim that a particular grade or sale will advance an achievement. The manual deck planner can help count copies you want to reserve; it does not automatically lock them in the game.
We have not verified every graded-card interaction with deck eligibility or collection counters. Check your current Workbench and album before using a favorite or final copy. A rare card can be worth keeping to you even when a sale would produce more shop currency.
When an expensive graded card will not sell
A high graph value does not establish that a sale will occur promptly. Start by matching the exact card and grade, checking the selling interaction and entered price, and observing what actually happens during an open shop session. Use the unsold-card checklist rather than assuming the grading service failed.
The checked developer sources do not establish a guaranteed Grade 10 method, a universal customer spending limit, a fixed high-value buyer schedule or numeric grade odds. We do not recommend repeatedly paying for a service based on an unsupported guaranteed-profit claim.
Good questions. Clear answers.
How many cards can I send in one grading package?
The developer’s grading introduction specifies up to eight cards per package. That is a package limit, not a verified limit on how many packages can be outstanding.
What does card grading cost?
Read the quote for the service you select in your current game. The developer says price and time depend on the service, but the announcement does not supply a complete fee table.
Where is the graded card price?
Use the Graded album filter, then select the specific grade in the price graph screen. Do not compare it with a different finish or the ungraded entry.
Does this calculator predict the grade or profit?
No. It compares amounts you enter for two completed-sale scenarios and subtracts the grading costs. It does not estimate grade odds, sale likelihood or whole-shop profit.
Source-reviewed . Recommendations are editorial guidance, not in-game benchmark results.
OPNeon Games — Early access build 0.60: Card Grading Historical developer announcement, reopened September 23, 2026. Documents the phone app, up to eight cards per package, service-dependent cost/time, the Graded album and grade-specific price graph. It does not list a fee table, grade probabilities or a guaranteed resale result. Grading was not newly introduced in September 2026.
OPNeon Games — 1.0 and the graded-card opening changes in 1.01 Launch announcement and official listing checked September 23, 2026. The visible addenda still end at 1.02. Build 1.01 adds right-mouse skipping of the graded-card opening sequence and holding all returned graded cards afterward. It does not promise that every high-value card will sell. Review date is not an addendum release date.
TCG Card Shop Simulator — official Steam listing Game identity, management features, single-player classification and PC requirements.